Changelog[]
Added Fires after car explosions
Added Firefighter job, uniform, station interior, extinguisher, and fire truck
No longer lose your job equipment on death
No more floating briefcases
AI Firefighters will attempt to extinguish Fires
AI will now jump to unstuck themselves
Admins can now arrest, teleport to, and remove player jobs
Moved drug dealer to the suburbs
Fixed some texture UVs
Updated to latest Unity Engine 5.6.1p2
Upgraded wearables (armor) is lost on death
Merchants cannot be incriminated and robbed by police for their items
Ragdolls (dead and knocked out players) are now synced across network
AI drivers will try to stop if players in the way
Reduced explosion damage and radius
Fixed vehicle quick despawning bugs
Fixed slow vehicle physics bugs
Fixed vehicle suspensions and friction
AI now take into account their weapon range
Fixed Action menu bugged out after placing drug seeds
Fixed Action menu stuck after death
Cleaned up damaged shop model and UV mapping
Fixed AI getting out of handcuffs after Hands Up state
Fixed Mesh Renderer references and errors on the server
Fixed AI trying to attack/arrest itself
Can now ban servers from the master
More reliable Server pings
Static fonts now used for performance/missing font fixes
Fixed stuck sprint animation in car
Minor building clipping bugs fixed
Game message show when out of date
Cleaned up Entity Action Menu code
Optimized SendToAll game packets
Fixed ragdolls re-animating and standing up when you’re not looking